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    <title>topic Re: Motion skeleton - creating sketch rules in 3D Part &amp; Assembly Design</title>
    <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94682#M3525</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I think this seems like a reasonable approach. I have a complicated body skeleton I'm developing for a project now. I'll try this and see how it works. I haven't needed a very complicated substructure before with previous body skeletons.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;-Brian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 28 Feb 2017 00:08:34 GMT</pubDate>
    <dc:creator>BrianMartin</dc:creator>
    <dc:date>2017-02-28T00:08:34Z</dc:date>
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      <title>Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94677#M3520</link>
      <description>Hello,I want to use a motion skeleton in my design. I want to create mechanism like on the attached picture. I created body skeletons for all the bodies. GND, PART A, B, C. When I assign connection for body skeletons (In body definition dialog - not manually in component placement</description>
      <pubDate>Wed, 02 May 2018 23:54:09 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94677#M3520</guid>
      <dc:creator>MichalLukac</dc:creator>
      <dc:date>2018-05-02T23:54:09Z</dc:date>
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      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94678#M3521</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Michal...&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The circle thing they show in the training guide is, in my experience, useless. You don't need all those circles to communicate you want a "pin" constraint. It's all about those rules you posted - these are the golden rules:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Pin joints can be defined at entity intersections or at circle centers.&lt;/LI&gt;&lt;LI&gt;Slider joints can be defined from overlapping lines.&lt;/LI&gt;&lt;LI&gt;Bearing joints can be defined where a line meets a non-endpoint location of another line.&lt;/LI&gt;&lt;LI&gt;A Slot connection can be defined where a line endpoint lies on an arc or circle.&lt;/LI&gt;&lt;LI&gt;Ball and Cylinder joints can be selected at locations where a Pin joint is found.&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Here are some things to check:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Try eliminating the circle&lt;/LI&gt;&lt;LI&gt;Try selecting the circle and making sure the center point lies on both the line "A" and "B". right now I don't see a constraint attaching it to "A". It's just sitting at the center point of "B".&lt;/LI&gt;&lt;LI&gt;The line representing part "A" and "B" should not be split at the center point. The lines should just cross.&lt;/LI&gt;&lt;LI&gt;Check to see if "Pin" is available as a drop-down choice when the connection is being made&lt;UL&gt;&lt;LI&gt;If it is NOT, see what IS available. This will provide a clue to how the sketch is being interpreted.&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;You're close - something simple is probably all you need to fix this thing! See if any of those comments above help out.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;-Brian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 24 Feb 2017 23:34:59 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94678#M3521</guid>
      <dc:creator>BrianMartin</dc:creator>
      <dc:date>2017-02-24T23:34:59Z</dc:date>
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      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94679#M3522</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I don't know if it's the best way but you can divide the bodies A and B in 4 different segments.&lt;/P&gt;&lt;P&gt;&lt;IMG alt="sketch.jpg" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/112433_sketch.jpg" style="height: 428px; width: 620px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;And when you will add the body B you will see the pin connection.&lt;/P&gt;&lt;P&gt;&lt;IMG alt="2017-02-25_00h37_09.png" class="jive-image image-2" src="https://community.ptc.com/legacyfs/online/112434_2017-02-25_00h37_09.png" style="height: 519px; width: 620px;" /&gt;&lt;/P&gt;&lt;P&gt;Check if it's normal there is more than one pin connection.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In any case it's works fine (see video) &lt;IMG src="https://community.ptc.com/legacyfs/online/emoticons/happy.png" /&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.ptcusercommunity.com/videos/7621"&gt; Video Link : 7621 &lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Stéphane&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 24 Feb 2017 23:45:36 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94679#M3522</guid>
      <dc:creator>swuest</dc:creator>
      <dc:date>2017-02-24T23:45:36Z</dc:date>
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    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94680#M3523</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Of course this would work - but I regarded it as a change to the intent of the original author's model.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 27 Feb 2017 15:50:31 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94680#M3523</guid>
      <dc:creator>BrianMartin</dc:creator>
      <dc:date>2017-02-27T15:50:31Z</dc:date>
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    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94681#M3524</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;thanks for the responses.&lt;/P&gt;&lt;P&gt;The Stephane's solution works fine for me. I couldn't do it work without splitting the lines.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have another question. I have now created body skeletons and want to attach a geometry to the bodies. When I create parts in assembly level I have option to attach them to the skeleton bodies. But I need to create subassemblies and to attach these subassemblies to the skeleton bodies. This option is not available in the assembly create dialog. &lt;/P&gt;&lt;P&gt;How to deal with this? Should I to constrain manually the subassembly to the body skeleton and then use copy geometry feature to get the geometry in the subasm??&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Michal&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 27 Feb 2017 18:42:00 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94681#M3524</guid>
      <dc:creator>MichalLukac</dc:creator>
      <dc:date>2017-02-27T18:42:00Z</dc:date>
    </item>
    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94682#M3525</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I think this seems like a reasonable approach. I have a complicated body skeleton I'm developing for a project now. I'll try this and see how it works. I haven't needed a very complicated substructure before with previous body skeletons.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;-Brian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 28 Feb 2017 00:08:34 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94682#M3525</guid>
      <dc:creator>BrianMartin</dc:creator>
      <dc:date>2017-02-28T00:08:34Z</dc:date>
    </item>
    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94683#M3526</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Ok, I stumbled on a problem: I created a body skeleton for one of the scissor-arms (as one line).&amp;nbsp; Using the "update" button only brings up two bearing joints.&lt;/P&gt;&lt;P&gt;So, I changed the layout sketch and made split this line into two so that I can get at the middle pin joint.&lt;/P&gt;&lt;P&gt;Now I want to re-define this body skeleton, but I get this grayed-out list:&lt;/P&gt;&lt;P&gt;&lt;IMG alt="body_skel_redefinition.png" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/112510_body_skel_redefinition.png" style="height: auto;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The only way to proceed is to delete this skeleton part and start over from scratch?&lt;/P&gt;&lt;P&gt;Am I dumb and missing something, or this is how it is supposed to work (in that case, that's dumb...)&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 28 Feb 2017 00:46:22 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94683#M3526</guid>
      <dc:creator>psobejko</dc:creator>
      <dc:date>2017-02-28T00:46:22Z</dc:date>
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      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94684#M3527</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Paul...&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have NOT checked - but I seem to recall you get like, "one golden shot" to get it right and then you're stuck with the chain reference. When I had this same issue, I had to redo the body definition. I may have just been hacking through it and not paying attention but I know this happened a few weeks ago. It was early in my body definition so I didn't think much about it.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Maybe try right-clicking the feature in the model tree to see if "Edit References" is available? Let us know what you find.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Thanks!&lt;/P&gt;&lt;P&gt;-Brian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 03 Mar 2017 14:34:18 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94684#M3527</guid>
      <dc:creator>BrianMartin</dc:creator>
      <dc:date>2017-03-03T14:34:18Z</dc:date>
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    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94685#M3528</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Yeah, I gave up on this.&amp;nbsp; It seems like a legacy feature from the days before.&amp;nbsp; Do people still really do this - use these 2D sketch-driven mechanism skeletons?&lt;/P&gt;&lt;P&gt;If you know PTC's esoteric rules (which don't seem to work anymore - crossing the lines will not result in a pin joint!), you get to take a shortcut and some datums are automatically prepared for you.&amp;nbsp; But if you change your mind, you go back to the real solution - so do some work up-front and prepare body skeletons with motion axes and planes and then assemble these body skeletons together using the mechanism constraints.&lt;/P&gt;&lt;P&gt;See &lt;A href="https://www.youtube.com/watch?v=rxHTBj7Ukd8" title="https://www.youtube.com/watch?v=rxHTBj7Ukd8"&gt;Mechanism Design with Skeletons useing Top Down Design - YouTube&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=rxHTBj7Ukd8"&gt;https://www.youtube.com/watch?v=rxHTBj7Ukd8&lt;/A&gt;‌&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 03 Mar 2017 14:45:51 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94685#M3528</guid>
      <dc:creator>psobejko</dc:creator>
      <dc:date>2017-03-03T14:45:51Z</dc:date>
    </item>
    <item>
      <title>Re: Motion skeleton - creating sketch rules</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94686#M3529</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Leo Greene = A Hack&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://community.ptc.com/legacyfs/online/emoticons/happy.png" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;KIDDING...&lt;/STRONG&gt; just kidding people. I've seen this video before. Leo does an excellent job of breaking down a complicated process and making it look easy. He's one of the best at this. He was a founding member of PTC Community but hasn't been around in quite some time. I'm sure he's exceptionally busy helping people understand those 'esoteric' modeling rules.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Good luck, Paul - you're in the thick of it now for sure.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Take care...&lt;/P&gt;&lt;P&gt;-Brian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 03 Mar 2017 14:56:16 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-skeleton-creating-sketch-rules/m-p/94686#M3529</guid>
      <dc:creator>BrianMartin</dc:creator>
      <dc:date>2017-03-03T14:56:16Z</dc:date>
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