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    <title>topic Re: Motion Skeleton Assembly References in 3D Part &amp; Assembly Design</title>
    <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129545#M9432</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;The lines were truncated and moved to the next line, read the "associated to" lines as one and ignore the line lower. It messed up the model tree a bit&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 21 Aug 2014 20:16:57 GMT</pubDate>
    <dc:creator>DaltonF.</dc:creator>
    <dc:date>2014-08-21T20:16:57Z</dc:date>
    <item>
      <title>Motion Skeleton Assembly References</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129544#M9431</link>
      <description>I'm attempting to assign a Bearing in an upper level assembly.The way it works is as such:Top_Level.ASM Top_Level_Motion_Skeleton.ASM Top_Level_Skeleton.PRT Top_Level_Ground_Body.PRT Top_Level_Input_Shaft_Body.PRT Top_Level_Output_Shaft_Body.PRT Input_Shaft.PRT Associated to Top_Level_Input_Shaft_Body.PRT</description>
      <pubDate>Sat, 12 Dec 2020 15:31:23 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129544#M9431</guid>
      <dc:creator>DaltonF.</dc:creator>
      <dc:date>2020-12-12T15:31:23Z</dc:date>
    </item>
    <item>
      <title>Re: Motion Skeleton Assembly References</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129545#M9432</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;The lines were truncated and moved to the next line, read the "associated to" lines as one and ignore the line lower. It messed up the model tree a bit&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 21 Aug 2014 20:16:57 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129545#M9432</guid>
      <dc:creator>DaltonF.</dc:creator>
      <dc:date>2014-08-21T20:16:57Z</dc:date>
    </item>
    <item>
      <title>Re: Motion Skeleton Assembly References</title>
      <link>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129546#M9433</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I don't know much about Mechanism (I assume that is what this is about), but as far as I know, components of the Mechanism assembly are considered rigid, i.e. they move relative to each other, but the sub-components inside one component are fixed to each other.&lt;/P&gt;&lt;P&gt;What you would need, is a part of your component (the bearing) being fixed to one component and another part of it fixed to another, while the sub-components of your bearing component are moving relative to each other.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can someone comment, whether this is possible?&lt;/P&gt;&lt;P&gt;Maybe a way to treat ground and carier as different Mechanism components?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 25 Aug 2014 14:30:42 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/3D-Part-Assembly-Design/Motion-Skeleton-Assembly-References/m-p/129546#M9433</guid>
      <dc:creator>gkoch</dc:creator>
      <dc:date>2014-08-25T14:30:42Z</dc:date>
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