<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Augmented Reality Applications - Vuforia SDK / ThingWorx Studio - What is what? in Vuforia Studio</title>
    <link>https://www.ptcusercommunity.com/t5/Vuforia-Studio/Augmented-Reality-Applications-Vuforia-SDK-ThingWorx-Studio-What/m-p/535070#M6123</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;With various Augmented Reality applications in PTC's product portfolio the technical aspects and use cases could leave you with some questions.&lt;/P&gt;&lt;P&gt;Did you know that we do not only have a full blown Augmented Reality SDK but offer also the possibility for a easy to use integration with live sensor data coming in via ThingWorx?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This blog post hopefully clarifies some of the questions around what can be done with Vuforia SDK and ThingWorx Studio.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Welcome to the real world&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In the real world, or the "real reality" (sounds weird, but it's basically what you can see with your own eyes - no augmentation involved) there are various objects. These might look the same - or not. Just take the following example... that's what we perceive when looking at things around us:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4164" class="image-9 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4164_pastedImage_2.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;These objects are &lt;STRONG&gt;recognized&lt;/STRONG&gt;​ via shapes, contrasts (black &amp;amp; white) and whatever defines the actual form.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;​Vuforia SDK &lt;/STRONG&gt;​is able to recognize those objects via it's built-in &lt;STRONG&gt;object recognition&lt;/STRONG&gt; capabilities.&lt;/P&gt;&lt;P&gt;However, there might be limits - depending on the use cases...&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;While buildings could be distinguished by their form, playing cards could be distinguished via their suits and nominations. The machines however, they all look the same, they probably all &lt;EM&gt;​are&lt;/EM&gt;​ the same.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Combining the real world with a virtual world&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;"Augmented Reality" will allow to &lt;STRONG&gt;enhance&lt;/STRONG&gt; this &lt;STRONG&gt;physical object with virtual properties&lt;/STRONG&gt;, e.g. overlay its CAD-Model or overlay some animations for a better gaming experience. Check out &lt;A href="https://www.youtube.com/watch?v=Ki4Tlm4u9nY"&gt;this video&lt;/A&gt; for the Genesis Augmented Reality Trading Card Game example.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Object Recognition&lt;/STRONG&gt; allows to put actual names to what the (digital) eye can see:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4163" class="jive-image image-8" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4163_pastedImage_1.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-size: 13.3333px;"&gt;Once the object is recognized and identified all kinds of virtual attributes can be added. Vuforia SDK allows to do this with e.g. Unity.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;As all of the machines are basically the same... they look the same, come from the same manufacturer and behave the same, &lt;STRONG&gt;​identification&lt;/STRONG&gt;​ can only be done via a manual effort, e.g. selecting the actual machine manually within an app (via a menu etc.). This manual selection process will then map a generic form and shape of the machine to the actual physical machine you can see and touch just in front of you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In an app this might be necessary if you can recognize the generic form of a playing card but forgot to implement the suit and nominations. In that case, either extend the recognition part, or choose a drop-down list when the card is identified to choose the &lt;EM&gt;actual&lt;/EM&gt;​ card in front of you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;How do ThingMarks fit in?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Using the functionality of Vuforia SDK, ThingWorx Studio combines the power of Vuforia (AR) with the power of ThingWorx (live sensor data / object information).&lt;/P&gt;&lt;P&gt;In an industry environment I &lt;EM&gt;could&lt;/EM&gt; select the correct machine I'm looking at. However, what's the identifier? It is probably written somewhere on the back of the machine with lots of other information, so I don't really know what to look for.&lt;/P&gt;&lt;P&gt;Therefore I could be looking at any machine, but without the identifier I can not retrieve information for &lt;EM&gt;​my&lt;/EM&gt;​ machine.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;ThingWorx Studio uses &lt;STRONG&gt;ThingMarks&lt;/STRONG&gt;​. They work similar to a QR-Code and allow for direct identification of individual machines. So instead of choosing manually in the app, the ThingMark automatically chooses the correct object and relates that ID to a Thing Entity in ThingWorx.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4165" class="jive-image image-10" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4165_pastedImage_3.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In above image, the ThingMark allows to a) identify we're looking at a machine and b) are looking at the specific machine A03&lt;/P&gt;&lt;P&gt;It's basic point and shoot. Scan the ThingMark with your mobile device and you're directly taken to this particular experience for this particular machine.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In this case, it's not the machine that defines our object's properties and shapes and contrasts and sizes etc.&lt;/P&gt;&lt;P&gt;In this case, it's the ThingMark that's the object being recognized.&lt;/P&gt;&lt;P&gt;That's quite a difference.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;So now, in an additional step, we're using the power of Vuforia to &lt;STRONG&gt;identify individual&lt;/STRONG&gt; machines by a ThingMark.&lt;/P&gt;&lt;P&gt;Recognition is driven by the ThingMark's shape which includes an encoded object ID (the QR-code looking pattern).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;How does ThingWorx fit in?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;After recognizing the machine, ThingWorx studio provides the &lt;STRONG&gt;link&lt;/STRONG&gt; between this specific object (or its instance) and the ThingWorx Thing Entity we've defined in ThingWorx Studio.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This allows to retrieve individual properties, services, events, alerts etc. directly via ThingWorx.&lt;/P&gt;&lt;P&gt;Those values are &lt;STRONG&gt;unique per object&lt;/STRONG&gt;, not per shape!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;So this allows to directly look at temperature, level and failure-indicator for the actual machine in front of us:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4166" class="image-11 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4166_pastedImage_4.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Bridging the gap&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;ThingWorx Studio&lt;/STRONG&gt;​ is used to bridge the gap between &lt;STRONG&gt;​Vuforia &lt;/STRONG&gt;​and its Augmented Reality capabilites as well as &lt;STRONG&gt;ThingWorx &lt;/STRONG&gt;​and its Internet of Things (IoT) capabilities.&lt;/P&gt;&lt;P&gt;ThingWorx Studio uses parts of both applications, adds own functionality and defines its own product category: &lt;STRONG&gt;Connected Augmented Reality&lt;/STRONG&gt;​&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4159" class="image-5 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4159_pastedImage_36.png" style="width: 600px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There are quite some components involved in this:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4167" class="image-12 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4167_pastedImage_5.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This can be split into two processes: developing and experiencing&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Development&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;STRONG&gt;Create&lt;/STRONG&gt; a new experience in ThingWorx Studio, map the experience to the ThingMark ID, map the experience to a Thing Entity in ThingWorx.&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Publish&lt;/STRONG&gt; the experience to the Experience Server.&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Done&lt;/STRONG&gt;.&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Experience&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;STRONG&gt;Scan&lt;/STRONG&gt; the ThingMark with the ThingWorx View app.&lt;/LI&gt;&lt;LI&gt;ThingWorx View will utilize Vuforia to &lt;STRONG&gt;recognize&lt;/STRONG&gt; the ThingMark&lt;/LI&gt;&lt;LI&gt;ThingWorx View will &lt;STRONG&gt;load&lt;/STRONG&gt; the data and the model(s) for this ThingMark from the Experience Server&lt;/LI&gt;&lt;LI&gt;ThingWorx View will &lt;STRONG&gt;automatically receive and update&lt;/STRONG&gt; the experience you're viewing with live data from the ThingWorx platform&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Enjoy&lt;/STRONG&gt;.&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Resources&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There are quite some videos, tutorial, best practices etc. available on how to develop and experience the world of ThingWorx Studio.&lt;/P&gt;&lt;P&gt;Check out &lt;A href="https://community.thingworx.com/thingworx-blogpost/1298"&gt;ThingWorx Studio Resources: Getting Started Guides, Tutorials, Troubleshooting&lt;/A&gt; for the Article Hub and quite a lot of good stuff!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;More information&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;To get more information visit the product pages at&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://www.vuforia.com/" rel="nofollow"&gt;https://www.vuforia.com&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://studio.thingworx.com/" rel="nofollow"&gt;https://studio.thingworx.com&lt;/A&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If you're looking for help, these might be of interest:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://developer.vuforia.com/support" rel="nofollow"&gt;https://developer.vuforia.com/support&lt;/A&gt;&lt;SPAN&gt; for Vuforia SDK&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A _jive_internal="true" href="https://www.ptcusercommunity.com/community/studio"&gt;https://community.thingworx.com/community/studio&lt;/A&gt;&lt;SPAN&gt; for ThingWorx Studio&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A _jive_internal="true" href="https://www.ptcusercommunity.com/community/developers"&gt;https://community.thingworx.com/community/developers&lt;/A&gt;&lt;SPAN&gt; for ThingWorx&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://support.ptc.com/" rel="nofollow"&gt;https://support.ptc.com/&lt;/A&gt;&lt;SPAN&gt; for ThingWorx&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;What's next?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Get involved, create your own experience.&lt;/P&gt;&lt;P&gt;It's fun, it's quite easy and well... it looks good, too!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 01 Feb 2017 16:07:44 GMT</pubDate>
    <dc:creator>mneumann</dc:creator>
    <dc:date>2017-02-01T16:07:44Z</dc:date>
    <item>
      <title>Augmented Reality Applications - Vuforia SDK / ThingWorx Studio - What is what?</title>
      <link>https://www.ptcusercommunity.com/t5/Vuforia-Studio/Augmented-Reality-Applications-Vuforia-SDK-ThingWorx-Studio-What/m-p/535070#M6123</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;With various Augmented Reality applications in PTC's product portfolio the technical aspects and use cases could leave you with some questions.&lt;/P&gt;&lt;P&gt;Did you know that we do not only have a full blown Augmented Reality SDK but offer also the possibility for a easy to use integration with live sensor data coming in via ThingWorx?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This blog post hopefully clarifies some of the questions around what can be done with Vuforia SDK and ThingWorx Studio.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Welcome to the real world&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In the real world, or the "real reality" (sounds weird, but it's basically what you can see with your own eyes - no augmentation involved) there are various objects. These might look the same - or not. Just take the following example... that's what we perceive when looking at things around us:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4164" class="image-9 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4164_pastedImage_2.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;These objects are &lt;STRONG&gt;recognized&lt;/STRONG&gt;​ via shapes, contrasts (black &amp;amp; white) and whatever defines the actual form.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;​Vuforia SDK &lt;/STRONG&gt;​is able to recognize those objects via it's built-in &lt;STRONG&gt;object recognition&lt;/STRONG&gt; capabilities.&lt;/P&gt;&lt;P&gt;However, there might be limits - depending on the use cases...&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;While buildings could be distinguished by their form, playing cards could be distinguished via their suits and nominations. The machines however, they all look the same, they probably all &lt;EM&gt;​are&lt;/EM&gt;​ the same.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Combining the real world with a virtual world&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;"Augmented Reality" will allow to &lt;STRONG&gt;enhance&lt;/STRONG&gt; this &lt;STRONG&gt;physical object with virtual properties&lt;/STRONG&gt;, e.g. overlay its CAD-Model or overlay some animations for a better gaming experience. Check out &lt;A href="https://www.youtube.com/watch?v=Ki4Tlm4u9nY"&gt;this video&lt;/A&gt; for the Genesis Augmented Reality Trading Card Game example.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Object Recognition&lt;/STRONG&gt; allows to put actual names to what the (digital) eye can see:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4163" class="jive-image image-8" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4163_pastedImage_1.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-size: 13.3333px;"&gt;Once the object is recognized and identified all kinds of virtual attributes can be added. Vuforia SDK allows to do this with e.g. Unity.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;As all of the machines are basically the same... they look the same, come from the same manufacturer and behave the same, &lt;STRONG&gt;​identification&lt;/STRONG&gt;​ can only be done via a manual effort, e.g. selecting the actual machine manually within an app (via a menu etc.). This manual selection process will then map a generic form and shape of the machine to the actual physical machine you can see and touch just in front of you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In an app this might be necessary if you can recognize the generic form of a playing card but forgot to implement the suit and nominations. In that case, either extend the recognition part, or choose a drop-down list when the card is identified to choose the &lt;EM&gt;actual&lt;/EM&gt;​ card in front of you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;How do ThingMarks fit in?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Using the functionality of Vuforia SDK, ThingWorx Studio combines the power of Vuforia (AR) with the power of ThingWorx (live sensor data / object information).&lt;/P&gt;&lt;P&gt;In an industry environment I &lt;EM&gt;could&lt;/EM&gt; select the correct machine I'm looking at. However, what's the identifier? It is probably written somewhere on the back of the machine with lots of other information, so I don't really know what to look for.&lt;/P&gt;&lt;P&gt;Therefore I could be looking at any machine, but without the identifier I can not retrieve information for &lt;EM&gt;​my&lt;/EM&gt;​ machine.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;ThingWorx Studio uses &lt;STRONG&gt;ThingMarks&lt;/STRONG&gt;​. They work similar to a QR-Code and allow for direct identification of individual machines. So instead of choosing manually in the app, the ThingMark automatically chooses the correct object and relates that ID to a Thing Entity in ThingWorx.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4165" class="jive-image image-10" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4165_pastedImage_3.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In above image, the ThingMark allows to a) identify we're looking at a machine and b) are looking at the specific machine A03&lt;/P&gt;&lt;P&gt;It's basic point and shoot. Scan the ThingMark with your mobile device and you're directly taken to this particular experience for this particular machine.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In this case, it's not the machine that defines our object's properties and shapes and contrasts and sizes etc.&lt;/P&gt;&lt;P&gt;In this case, it's the ThingMark that's the object being recognized.&lt;/P&gt;&lt;P&gt;That's quite a difference.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;So now, in an additional step, we're using the power of Vuforia to &lt;STRONG&gt;identify individual&lt;/STRONG&gt; machines by a ThingMark.&lt;/P&gt;&lt;P&gt;Recognition is driven by the ThingMark's shape which includes an encoded object ID (the QR-code looking pattern).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;How does ThingWorx fit in?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;After recognizing the machine, ThingWorx studio provides the &lt;STRONG&gt;link&lt;/STRONG&gt; between this specific object (or its instance) and the ThingWorx Thing Entity we've defined in ThingWorx Studio.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This allows to retrieve individual properties, services, events, alerts etc. directly via ThingWorx.&lt;/P&gt;&lt;P&gt;Those values are &lt;STRONG&gt;unique per object&lt;/STRONG&gt;, not per shape!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;So this allows to directly look at temperature, level and failure-indicator for the actual machine in front of us:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4166" class="image-11 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4166_pastedImage_4.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;Bridging the gap&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;ThingWorx Studio&lt;/STRONG&gt;​ is used to bridge the gap between &lt;STRONG&gt;​Vuforia &lt;/STRONG&gt;​and its Augmented Reality capabilites as well as &lt;STRONG&gt;ThingWorx &lt;/STRONG&gt;​and its Internet of Things (IoT) capabilities.&lt;/P&gt;&lt;P&gt;ThingWorx Studio uses parts of both applications, adds own functionality and defines its own product category: &lt;STRONG&gt;Connected Augmented Reality&lt;/STRONG&gt;​&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4159" class="image-5 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4159_pastedImage_36.png" style="width: 600px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There are quite some components involved in this:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="4167" class="image-12 jive-image" src="https://www.ptcusercommunity.com/legacyfs/online/thingworx/4167_pastedImage_5.png" style="max-width: 1200px; max-height: 900px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This can be split into two processes: developing and experiencing&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Development&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;STRONG&gt;Create&lt;/STRONG&gt; a new experience in ThingWorx Studio, map the experience to the ThingMark ID, map the experience to a Thing Entity in ThingWorx.&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Publish&lt;/STRONG&gt; the experience to the Experience Server.&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Done&lt;/STRONG&gt;.&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Experience&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;STRONG&gt;Scan&lt;/STRONG&gt; the ThingMark with the ThingWorx View app.&lt;/LI&gt;&lt;LI&gt;ThingWorx View will utilize Vuforia to &lt;STRONG&gt;recognize&lt;/STRONG&gt; the ThingMark&lt;/LI&gt;&lt;LI&gt;ThingWorx View will &lt;STRONG&gt;load&lt;/STRONG&gt; the data and the model(s) for this ThingMark from the Experience Server&lt;/LI&gt;&lt;LI&gt;ThingWorx View will &lt;STRONG&gt;automatically receive and update&lt;/STRONG&gt; the experience you're viewing with live data from the ThingWorx platform&lt;/LI&gt;&lt;LI&gt;&lt;STRONG&gt;Enjoy&lt;/STRONG&gt;.&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&lt;/P&gt;&lt;H2&gt;Resources&lt;/H2&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There are quite some videos, tutorial, best practices etc. available on how to develop and experience the world of ThingWorx Studio.&lt;/P&gt;&lt;P&gt;Check out &lt;A href="https://community.thingworx.com/thingworx-blogpost/1298"&gt;ThingWorx Studio Resources: Getting Started Guides, Tutorials, Troubleshooting&lt;/A&gt; for the Article Hub and quite a lot of good stuff!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;More information&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;To get more information visit the product pages at&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://www.vuforia.com/" rel="nofollow"&gt;https://www.vuforia.com&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://studio.thingworx.com/" rel="nofollow"&gt;https://studio.thingworx.com&lt;/A&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If you're looking for help, these might be of interest:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://developer.vuforia.com/support" rel="nofollow"&gt;https://developer.vuforia.com/support&lt;/A&gt;&lt;SPAN&gt; for Vuforia SDK&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A _jive_internal="true" href="https://www.ptcusercommunity.com/community/studio"&gt;https://community.thingworx.com/community/studio&lt;/A&gt;&lt;SPAN&gt; for ThingWorx Studio&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A _jive_internal="true" href="https://www.ptcusercommunity.com/community/developers"&gt;https://community.thingworx.com/community/developers&lt;/A&gt;&lt;SPAN&gt; for ThingWorx&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A class="jive-link-external-small" href="https://support.ptc.com/" rel="nofollow"&gt;https://support.ptc.com/&lt;/A&gt;&lt;SPAN&gt; for ThingWorx&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;/P&gt;&lt;H1&gt;What's next?&lt;/H1&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Get involved, create your own experience.&lt;/P&gt;&lt;P&gt;It's fun, it's quite easy and well... it looks good, too!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 01 Feb 2017 16:07:44 GMT</pubDate>
      <guid>https://www.ptcusercommunity.com/t5/Vuforia-Studio/Augmented-Reality-Applications-Vuforia-SDK-ThingWorx-Studio-What/m-p/535070#M6123</guid>
      <dc:creator>mneumann</dc:creator>
      <dc:date>2017-02-01T16:07:44Z</dc:date>
    </item>
  </channel>
</rss>

