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Remove interference material as a result of mechansim

scampbell
6-Contributor

Remove interference material as a result of mechansim

I am running a mechanism of essentially a gear shape. I would like to male tooth to cut out the female section as a result of the motion I have defined.

These aren't really gears but a special profile and would like to analyze what the female side should be so nothing interferes while they are rolling.  Reminder that both parts are moving..

Thanks!

Steve


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5 REPLIES 5

I have never tried this, but I suspect it is possible to create a "motion envelope" of the new gear geometry. The "problem" in this case, is that the motion envelope is fixed relative to ground. So you will have to define the motion of your parts so that one of them, "female" is fixed to ground, and the other one has its motion defined relative to the fixed part. (*testing*). It turns out the resulting geometry (I would think), is too coarse, see below. Note that the resulting "toothed" surface is the negative of the desired gear wheel.

Capture.PNG

Motion model used:

Capture.PNG

Next attempt would be to create a "trace curve" from the "male" onto the "female" paper part. In this case you can prescribe motions to the parts as you wish. This only creates the profile of a single gear tooth profile. I guess you might need to create several trace curves to get an accurate femate tooth geometry. Material on the "inside"of the trace curve(s) should be removed. It might be necessary to generate several trace curves, for a series of datum points along the "male's" gear surface.

Capture.PNG

I've done this not using Mechanism, but by creating a surface of the 'male' tooth and then patterning it at very small increments.  The increment size was limited by accuracy / regen issues so the result was a bit facetted, but we actually milled parts (face gears) from the model and they inspected OK and seemed to work fine (in a lightly-loaded actuation application though, not 'proper' power transmission).

face_gear_generated.png

So I was able get my result by using the trace curve method to check about 60 points and then run a spline though the tangent of each of them. I want to try your method, but I can't get around the fact that while I can pattern the male, I would have to move the female at the same time in order to get the correct profile...

can you clarify?

Sorry Steve, for some reason I hadn't seen your reply until now!

Basically I constructed datums for the cutter using relations, so that the cutter both rotated about its own axis and also 'orbited' about the axis of the part.  In your case for parallel-axis gears, you'd need to pattern the centre of your 'cutter' gear along an arc (I'd probably start by patterning a datum plane through the axis of the 'part' gear, which then positions the axis of the 'cutter') but then create a reference to define the angle of the 'cutter' using a relation based on the centre position.

Imagine your 'cutter' rolling around the 'part', while the 'part' remains stationary.

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